AgentRuss crafting tools
AION 2 Crafting Profitability Planner
Choose an item, see what materials you still need, and estimate crafting profit using provisional success and COMBO probabilities. Compare a manual result whenever you want.
Four simple steps
- 1. Find a recipeChoose the item you want.
- 2. Set attemptsHow many times will you craft?
- 3. Enter costsAdd prices and what you own.
- 4. Review profitSee expected outcomes and risks.
About the included recipe data
512
Crafting recipes
646
Items in recipes
32
Estimated NPC prices
Community-made tool, not affiliated with the game publisher. Prices are not live, and some recipes, shop prices, and success rates are estimates.
Step 1 · Find a recipe
Browse crafting recipes
Search or filter the catalogue, then select an item to start planning.
Quick view
512 of 512 recipes match · Showing 8
Select a recipe to planCurrently planning
Splendent White Dragon Lord Greaves
Armorsmithing · Transfer crafting
My crafting profile
Set your profession ranks and levels to personalise crafting success estimates.
Loading previously saved values…
Blacksmithing
Armorsmithing
Handicrafting
Alchemy
Cooking
Novice levels 1–50 correspond to mastery 1–50; Professional levels 1–50 correspond to mastery 51–100. These levels affect the estimated success rates, not material quantities or crafting costs.
Your inventory, prices, and recipe choices are saved in this browser only. Download a backup before clearing site data or switching devices. Import replaces this browser's current calculator data after confirmation. Backups never leave your device through AgentRuss.tv.
Transfer Crafting · Provisional succession
Splendent White Dragon Lord Greaves
Armorsmithing · elyos · 1 output per transfer
The game's inspected necklace Transfer Crafting screen says the craft is guaranteed to succeed and the resulting equipment becomes soul bound. These are not normal proficiency-based crafting attempts. Separate COMBO effects on transfer recipes have not yet been modeled.
Eligible predecessor equipment
Choose ONE candidate to explore an upgrade path. These are alternatives, not materials to add together. Option 1 is linked to a single producing recipe in the local catalogue when available; otherwise the client-table order is preserved. Identical English names can have different game item IDs. Selection is for planning only and is not saved.
Additional recipe materials
These materials are needed in addition to the equipment being upgraded. Quantities are for one transfer.
Upgrade chain · read-only
Starting at the selected output, follow its predecessor equipment backward toward the starting item. All links use exact game item IDs. Estimated acquisition costs are shown separately below; no inventory is consumed and no COMBO outcomes are simulated.
Choose one predecessor candidate above to continue tracing this upgrade chain.
Additional materials subtotal · selected path
Combines the explicitly listed materials for ONE execution of each Transfer Crafting stage reached by the selected predecessor path. Quantities are combined by exact game item ID, not by display name.
1 transfer stage(s) included
Radiant Odyle
Item ID 610610016
Radiant Orichalcum Ore
Item ID 610620016
Tanned Hard Balaur Leather
Item ID 610710010
Wrathful Will
Item ID 610511014
Partial requirements only. These totals EXCLUDE the predecessor equipment itself, any Regular Crafting source and its ingredients, and untraced or ambiguous upgrade stages. The separate acquisition estimate below uses your saved prices/inventory and edited crafting fee quotes; inventory deductions, soul-binding valuation and COMBO outputs are not calculated.
Transfer upgrade cost estimate
Uses your existing saved inventory and acquisition quotes. Open any material to edit its owned quantity or value. Direct-purchase cash excludes resources you've marked as gathered/self-supplied, even if you don't own them yet. Economic value counts all inputs with known valuations. Prices come from your entries or estimated NPC prices, not live market offers.
A. Additional transfer-stage materials
1 selected transfer stage(s). Predecessor equipment excluded.
Radiant Odyle
Item ID 610610016 · Need 1 · Own 0 · Obtain 1
Edit owned quantity or acquisition quote
Purchase cash: Unknown
Value: Unknown
Radiant Odyle
Item ID 610610016 · Need 1 · Own 0 · Obtain 1
Edit owned quantity or acquisition quote
Purchase cash: Unknown
Value: Unknown
Radiant Orichalcum Ore
Item ID 610620016 · Need 1 · Own 0 · Obtain 1
Edit owned quantity or acquisition quote
Purchase cash: Unknown
Value: Unknown
Radiant Orichalcum Ore
Item ID 610620016 · Need 1 · Own 0 · Obtain 1
Edit owned quantity or acquisition quote
Purchase cash: Unknown
Value: Unknown
Tanned Hard Balaur Leather
Item ID 610710010 · Need 7 · Own 0 · Obtain 7
Edit owned quantity or acquisition quote
Purchase cash: Unknown
Value: Unknown
Tanned Hard Balaur Leather
Item ID 610710010 · Need 7 · Own 0 · Obtain 7
Edit owned quantity or acquisition quote
Purchase cash: Unknown
Value: Unknown
Wrathful Will
Item ID 610511014 · Need 3 · Own 0 · Obtain 3
Edit owned quantity or acquisition quote
Purchase cash: Unknown
Value: Unknown
Wrathful Will
Item ID 610511014 · Need 3 · Own 0 · Obtain 3
Edit owned quantity or acquisition quote
Purchase cash: Unknown
Value: Unknown
Estimated direct-purchase cash: Unknown
Economic input value: Unknown
Crafting fee per selected transfer stage
Selected transfer-stage fees: 0 Kinah
Crafting fees default to 0 Kinah for these recipes. Edit them if your in-game fee differs.
B. Starting equipment · separate
Select predecessor equipment through to a Regular Crafting or unlisted starting item to value the initial equipment.
Combined acquisition estimate
Direct-purchase cash subtotal: Unknown
Economic input value (excluding fees): Unknown
Total selected crafting fees: 0 Kinah
Cash including crafting fees: Unknown
Economic cost including crafting fees: Unknown
Upgrade path incomplete: choose the remaining predecessor equipment. No full-chain total is shown. Totals remain unknown if any required quote is missing. Direct-purchase cash excludes unmodeled self-supply costs. Fee-inclusive totals above include only explicit stage quotes, not retries or unspecified fees. Inventory is allocated to the selected starting-item scenario first, then transfer materials, and nothing is deducted or saved as a transaction.
Not a full craft-to-completion forecast. One Regular Crafting attempt does not guarantee a finished item; retry costs are not modeled. Includes selected transfer-stage and starting-attempt fees only when quoted, excluding unknown fees, retry costs, untraced stages, unverified COMBO outcomes and market-sale revenue. Self-supplied input valuations contribute to economic cost when entered, but the cash cost to gather/craft them is unmodeled; no source selection proves an item is buyable or tradeable.
Read-only local preview. Predecessor selection is a what-if path only; it does not verify availability or consumption rules in-game. Only material/starting-equipment acquisition estimates are available; crafting probabilities, final upgrade cost, profit and COMBO outputs remain unmodeled.